Overview Thirty minutes into, you’ll be having a blast. You’ll be tearing up the highway, taking out cops, riding over dirt roads, houses, oncoming traffic. It’s a very wacky game done in the spirit of. Reality takes a back seat to fun and physics, but the gaming experience is entertaining. If you are familiar with the arcade version, you already know how to play this game.
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The port is near perfect. 18 Wheeler American Pro Trucker is done by the same people who brought the world and, Sega’s AM2. The player can select one of four rigs to carry a payload from Point A to Point B while racing against the clock. Checkpoints along the way reset the clock, as do time bonus vans. The trick is in not taking on damage -- get there with minimum damage and get maximum pay. Aside from the temptation to roll over those tiny compact cars in your way (which can reduce your final earnings), there is Lizardtail, a man with apparently no purpose in life except to ram your rig off the road while he constantly taunts you over the CB. Beat him to the destination, and you play a Parking game where you can win upgrades to your rig.
Beat the game with all four rigs and unlock Nippon Maru, a man with a truck lit up brighter than a Coca-Cola truck in a Christmas commercial. Gameplay, Controls, Interface Control in this game is excellent. All trucks perform differently and require different approaches to finishing the level. Considering that the arcade original featured a giant cabinet with a rumbling seat, humongous steering wheel, and large TV screen, fans of the arcade version will be impressed how well this game translates to the console. I’ve played the arcade version and I found the steering to be the hardest aspect of the game to master. Typically, players will overcompensate and swim their rig around the highway as if they were fishtailing on black ice. Not so with the Dreamcast version. Delfino Bambaren Pdf.
If you’re new to 18 Wheeler you’ll go farther in five minutes with the analog stick than five minutes with the arcade wheel. The steering is tight yet easy. You won’t find the experience quite the same as the arcade version, but you might be able to get close to the experience by sitting really close to your TV while sitting on a sub-woofer.
Most people, though, will find the Jump Pack an adequate substitute. The lack of the immersive experience of the arcade cabinet does show itself in the clutch system. Shifting may confuse the player at first. It seems vague and arbitrary. The Dreamcast version is missing the sensory effects of a vibrating cabin to alert the player to the engine's stress. Also, the lack of a stick shift on the Dreamcast control pad means a substitution needed to be made. Shifting up and down is done with the same button (A).
This can be very confusing at first because it’s not immediately intuitive. However, the game prompts the player when the gears need shifting, so it doesn’t affect gameplay when you are first getting used to the game. In time you will learn when to anticipate the need to shift up or down. Some players may take longer to get used to the system than others -- I fumbled a bit for the first two runs, but soon got the hang of it.
Another downside to the gameplay is the horn feature. The horn, as you may expect, gets traffic out of your way. This works great in the arcade version, but AM2 has slowed traffic response to the horn in the DC version to make the game more difficult. Without the trouble of cars getting in your way, I’m afraid the game would get over way too quickly.
In the end, having the horn, even when you can upgrade it to the deep Love Boat bellow, becomes a useless feature unless you like beeping at people half a mile before you think they’re going to get in your way. I must admit, though, that the traffic AI is wonderfully stupid and you can use that to your advantage. The AI is only worried about you running them over. Once you get used to the non-arcade-like horn and the delay, you can sit back and beep innocent travelers into the path of Lizardtail. I used that tactic on many occasions to prevent Lizardtail from crossing the finish line before me.