: Blunt Governing: Specialization: Blunt is the skill that governs how well your character can use, such as maces, hammers, and axes. Improving your blunt skill allows you to deliver more damage with crushing weapons, and gives you access to power attacks. The name is a bit of a misnomer, as a large amount of the most useful and most commonly encountered Blunt weapons are blades (axes) or at least sharp (maces with spikes). For this reason, it is much more useful to think of 'Blunt' weapons as hafted weapons, which is a term used to describe weapons which attach the business end to a clublike stick. It is worth noting that although axes and maces are both sharp, they depend on their weight to cause damage. Categories listing all of the blunt weapons in the game are available at and.
For The Elder Scrolls IV: Oblivion on the PC, a GameFAQs message board topic titled 'Best blunt weapon in the game?' The following are weapons affected by the Blunt skill in The Elder Scrolls IV: Oblivion.
Contents • • • • • • • • • Mastery [ ] Mastery Perks [ ] • A Novice does a basic power attack with a damage bonus (2.5 times more damage) in all directions. • An Apprentice gains damage bonuses with a Mastery Standing Power Attack (3 times more damage). • A Journeyman gains the Mastery Left and Right Power Attacks, which both do 2.5 times more damage and have a 5% chance to disarm. • An Expert gains a Mastery Backwards Power Attack, which does 2.5 times more damage and has a 5% chance of a knockdown. • A Master gains a Mastery Forward Power Attack, which does 2.5 times more damage with a 5% chance to paralyze. This effect ignores.
Skill Benefits [ ] Your blunt skill controls how much damage you do with a blunt weapon, according to the following formula: Damage = BaseWeaponDamage * 0.5 * ( 0. Bd-company Rapidshare Torrent. 75 + * 0.005 ) * ( 0.2 + BluntSkill * 0.015 ) The Damage value is the amount of damage you will see listed for a given weapon in your inventory. See also and for more information on weapon damage.
Ms Office 2007 Romanian Proofing Tools here. Skill Increases [ ] Your Blunt skill increases by 0.5 experience points each time you hit a living target with a Blunt weapon, regardless of the amount of damage inflicted. Hits on inanimate targets (such as those in the Fighters Guild training rooms) do not provide any experience. General tips on how to increase your Blunt skill are provided. See also: •: General tips on how to improve your skills semi-naturally. •: Pay for Blunt lessons. •: A in blunt skills needs to know sufficient bloodthirst to receive her training.
•: Books that provide lessons in Blunt. •: Tips on training skills to improve the attribute. •: Unlike, there is only one free Blunt skill boost, a 10-point boost from reading the.
•: There are multiple generic items with the Fortify Blunt enchantment. •: A list of unique Blunt weapons, as well as several unique items that fortify the Blunt skill.
These do not include such as those received from quests,. Unique items include: • is a unique heavy cuirass that can be bought from. Among other enchantments, it fortifies Blunt by 5 points. Syslinux 4.03. • is a unique heavy helm that can be bought from at the. Among other enchantments, it fortifies Blunt by 5 points. Dialogue [ ] When your skill reaches 70 or higher, NPCs will start saying: 'You look like you've swung a mace or two in your time.' Character Creation [ ] The following races provide initial skill bonuses in blunt: • +5 bonus:, • +10 bonus:,, The following standard classes include blunt as a major skill: •,,,,,, Power Attacks [ ] • To perform a power attack, you can hold the direction you want to move in and hold the attack key until the move is performed, or with careful timing it is possible to hold the attack button and click the direction a split second later.